This will prompt you to create a new Level Sequence Asset in the Content Browser. One of the quickest ways is to click the Cinematics dropdown in the Level Editor's main toolbar and select Add Level Sequence. There are several ways you can create and assign your Level Sequences. Hides all Heads Up Display (HUD) elements for the duration of the sequence.ĭisables the Camera Cuts track, causing the sequence to not take control of the camera. The currently bound level sequence asset.ĭisables translation input from the player pawn for the duration of the sequence.ĭisables rotation input from the player pawn for the duration of the sequence.ĭisables the player pawn's visibility for the duration of the sequence. Opens the Sequence Editor for the currently bound level sequence asset. You can select it to view its details in the Details panel. The Level Sequence Actor is located in the Level and is the container for the Level Sequence Asset. This is assigned to a Level Sequence Actor in order to bind its data to a Level. This includes tracks, cameras, keyframes, and animations. The Level Sequence Asset is located in the Content Browser and contains Sequencer's data. Sequencer in Unreal Engine consists of 2 main parts: a Level Sequence Asset and a Level Sequence Actor. This page provides an overview of Sequencer Actors, Level Sequence Assets, and the primary features of Sequencer. By creating Level Sequences, adding tracks, and creating keyframes you can manipulate objects, characters, and cameras. Sequencer gives users the ability to create in-game cinematics through its specialized multi-track editor.
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